HOW TO PLAY?
Matching Tiles
* Connect 3+ tiles of the same type to make a match.
* Connect Weapons and Monsters to damage monsters.
* ConnectING 4 or more tiles may give bonus rewards (Depending on your "Luck" stat)
* TAP AND HOLD on any tile to see its "Info Pop-up".
GAME LOOP
* DUNGEON FALAN is a Turn-Based game.
* Matching tiles advance the Game Turn.
* All enemies on the board will attack you ONCE PER TURN.
* Using Player Skills do not advance the turn. Use it to your advantage and plan your future turns.
* Skill Cool-downs decreasE EVERY Turn.
* TAP AND HOLD on any SKILL to see its "Info Pop-up".
PLAYER PROGRESS
* Defeat monsters to earn XP and Level up to learn or upgrade a "Skill".
* COLLECT Coins and Buy some "gear" (Weapon /Helmet /Armor /Shield) when you level up.
* Collect Shields to repair your shield and get Upgrade Points. Level up and "UPGRADE ONE OF YOUR STATS".
STATS
* Strength: Defines your Base Damage and Amount of HP gained Per Potion collected.
* INTELLIGENCE: Lowers the cool-downs of your skills.
* DEXTERITY: Increases the amount of Shields /Upgrade Points you collect per Shield Tile matched.
* VITALITY: Increases you Max Health by 10 per level.
* LUCK: InCREASES your chance to get bonus rewards when matching 4 or more tiles. (Default Value: 50%)
* PIERCE CHANCE: InCREASES your chance ignore enemy armor and deal damage directly to HP when attacking.
* BLUNT: Decreases Enemy Damage per level, every time they attack.
* CRIT CHANCE: Chance to deal Critical damage to enemies.
* CRIT Dmg: Defines the amount of Bonus Damage you deal on a successful Critical Hit.
* LIFE-STEAL CHANCE: Chance to heal yourself when dealing damage to an enemy.
* LIFE-STEAL Amount: Amount of HP you will heal yourself on a successful Life-stealing Hit.
* REGENERATION: Amount of HP you will heal yourself at every Turn.
* REFLECT DMG: Percentage of Damage that will be reflected to any enemy that attacks you.
* POISON: Amount of Poison Damage that will be inflicted to any enemy that you attack /attacks you.